For project managers, every day can be a new adventure. This is the story of a day in the life of a project manager named Mitch, and the strategies and tools that he (and other project managers) use to get through a typical day on the job. Submitted for your approval…
Mitch rolled through the security gate at TeleroCorp and gave the overnight guard his customary nod as the barrier gate lifted. The sun was still just a grapefruit-tinted haze on the horizon, but the guard hardly looked up as he packed his coffee thermos into his backpack. If anything, it would’ve been unusual to not see Mitch arrive during the early morning shift change.
As a software project manager, Mitch liked to get into the office before everyone else so that he could address any outstanding issues before the day’s first meeting. He found that responding to a few emails and making a phone call or two before small problems became big problems went a long way toward making things run smoother the rest of the day.
Some of his project management colleagues called this “eating the frogs,” but he found the phrase repulsive, so he just called it “drinking the coffee” instead.
With a cup of black java in hand (no sugar), he fired up his laptop and asked Alexa to read him the day’s news. After about 30 seconds he thought better of it and asked his virtual assistant to play smooth jazz, instead. Doom and gloom is no way to start a Wednesday.
Another day, another project
Mitch hoped for brighter news as he checked his emails and voicemails, and was pleased to see that there were no major fires to put out. That is to say that the building was still standing and nothing was literally on fire.
Of course, there were a few minor issues uncovered during software bug testing, but nothing that couldn’t be addressed during the morning standup meeting, which was still two hours away.
Mitch’s current project was an accounting software package designed specifically for professional sports teams, called Drive XL. As the project manager, it was Mitch’s responsibility to make sure that Drive XL was completed on time and on budget by giving the development team everything they need to do their work, and communicating with the stakeholders to ensure that the final product meets their expectations.
A former athlete himself—he played right wing for a short-lived, semi-professional water polo team called the Kissimmee Mermen—Mitch also helped choose the name for Drive XL.
Drive XL was having some issues with its user interface, so lately Mitch had been spending a lot of time working with the lead programmer, Daryl, to make sure that the development team had all the staff they needed. Mitch also had to determine what effect, if any, the issues would have on the project’s schedule and budget, so that he could make the stakeholders aware.
If that wasn’t enough, he also had an email from Go to the full article.
Source:: Business 2 Community